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Showing posts with label Upcoming Games. Show all posts
Showing posts with label Upcoming Games. Show all posts
Saturday, March 16, 2013


CCP are promising a faithful take on White Wolf’s pen and paper vampire RPG, so expect to spend more time talking to the monsters than slaying them. There’s talk of a complicated political system that’ll allow players to make power plays and betray one another by the rules of the Masquerade, the vampire code of conduct.

A post-apocalyptic MMOFPS by the chaps behind the excellent STALKER games is an exciting notion, but little is known about Survarium save that it takes place following a worldwide ecological disaster and that players will battle ‘maddened animals and birds’ in the ruins of civilization. Hopefully the presence of other players will enhance – rather than undermine – the pervasive sense of threat that made STALKER so special.


One of the most exuberantly silly names for a shooter it might be, but its doing serious business: Warface already has millions of players in Russia, with the free-to-play multiplayer shooter coming to Western shores as soon as they’ve settled on a regionally-appropriate business model and infrastructure. Though it looks like grimly realistic shooter fare, this is actually a giddily fast-paced team-shooter with outlandish perks and buffs.

Friday, March 15, 2013

Domestic terrorism on American soil is a fairly brave subject to cover when it comes to mainstream videogames and probably requires delicate handling. Perhaps that’s why so many of the development team have jumped ship following the rather cold reaction to its early trailers. It may have undergone a total overhaul – as do so many of Ubisoft’s big budget releases. We can probably still expect rappelling out of buildings, vision modes and co-operative door breaching to make an appearance, but as to the game’s structure, little is known. Alas, there’s little reason to hope it will ditch the cinematic action nonsense of latterday Clancy games for the series’ origins as a supremely tactical squad shooter

A gorgeous looking point-and-click set in a jocular medieval world, heavily influenced by its Nordic past and contemporary pop-culture wit. The player is a struggling playwright in search of inspiration – but finds calamity, art crime, and demon-possessed moose-headed alchemists instead.


While one-half of TheChineseRoom busy themselves with the sequel to Amnesia, others are at work on this equally unsettling project. Considered the natural follow-up to melancholic island story Dear Esther, this takes the devices of exploration and environmental narrative to an open world – an open world in the grip of a Revelations-style apocalypse.

We often bemoan the prevalence of buzzcut space-marines and lantern-jawed lunks in games – and you couldn’t find a game in starker opposition to mass-market focus-tested tastes than this: a first-person adventure game in which you take control of a two-year-old and navigate an suspiciously deserted house, apparently under the control of malign supernatural forces. This kid’s got a lot of counselling ahead of it.


Starbreeze, well known for their ultra-violent shooter fare, are holstering their guns for this moving tale set within a mountainous medieval world. There’s not a gory QTE execution to be found anywhere within the 3-4 hours of the downloadable adventure, which instead focuses on the interlocking abilities of two brothers as they search the land for a cure for their dying father. The quest, designed to evoke emotions than test abilities, is framed by a collaboration with movie director Josef Fares – and its various puzzling encounters can be solved in distinct ways by each of the brothers. Saying much more would be to undermine its emotional heft, but this could easily shape up to be one of the indie darlings of 2013.




From the veteran devs behind Bioshock 2’s Minerva’s Den comes this xploration” game. In the exploratory, non-violent vein of Dear Esther, Gone Home is a domestic mystery firmly rooted in 1995. The player returns to the family house to find it deserted, and pieces together the clues of its recent past. Though it’s set on a spooky, stormy night, this is assuredly a non-combat experience – but its tale of intertwining lives, written between the lines of Forestry Commission ledgers, postcards and other household ephemera, is rich and moving.


An adventure game set in an Orwellian surveillance society, Republique sees the player take on the role of guardian angel, remotely manipulating the environment through their hacking skills to guide the main character, Hope, to safety. The devs promise this isn’t a point-and-click adventure, but contains a strong, gesture-based action element. That said, this is no run-and-gun escapade, and it’s uncertain if or how the PC version of the game will escape the restrictions of the iPhone’s touch-based design paradigm. With veteran talent on board, however, a distinctive theme and some natty looking hacking gameplay, this is certainly one of the most exciting Kickstarter projects to have hit its target.



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