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Ex4Surf | Powerful Web-Traffic Generator
Sunday, March 10, 2013


Another first-person zombie survival game promising the world – in this case literally, since the game boasts a “planet-sized” post-apocalypse to roam. This is quite a small planet, however, going by the wiki’s figure of 25,000 square kilometers. But unlike Day Z, here it’s all procedurally generated and the claim is that you can interact with anything you see. It’s a long way from fulfilling all of its pledged feature-set however, with a good deal of work to be done to get before it competes either visually or mechanically with existing zombie shooters. Paid alpha access is already available at a reduced rate.









Another project with an uncertain fate, this action-based reboot of XCOM met with such acrimony from fans of the original turnbased strategy game that its release date scurried off into the distant future, allowing Firaxis’ more loyal squad-tactics remake, XCOM: Enemy Unknown, to take centre-stage. It’s status is now unclear, with development bigwigs like the talented Jordan Thomas leaving for BioShock Infinite. The talk is now of a budget-download only release – quite the switcharound from the original plan. Will it even re-emerge with the XCOM name attached?







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A PC arena-based duelling game for one-on-one battles? Sure, fine. That very same thing, but made under the direction of sci-fi author and legendary mega-nerd Neal Stephenson with the input of sword-fighting experts and – lest we forget – named Clang? Yes. Yes, please. The game will introduce a new, more realistic way to control your weapons, apparently, and will be an evolving project with a story and other content added over time






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Bridging the gap between JJ Abrams’ reboot and the upcoming Star Trek: Into Darkness, this tie-in will certainly deliver Hollywood glitz with its cast – and usually that would be all you could expect. But this is being handled by Digital Extremes, a studio with an admittedly mixed portfolio, but one riding high after the triumphant carnage of the Darkness 2. They may well have the chops to enliven even the most linear thirdperson actioner.




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Ninja-spy Sam Fisher without voice-actor Michael Ironside is like bread without butter. Talking butter. Sardonic, gravelly-voiced, talking butter. But despite the new vocal chords lent to Fisher, this sixth outing for the sneak-em-up series may yet prove to be more loyal to the action of the earlier games. While Splinter Cell: Conviction saw Sam on the lam, decimating a small army of enemies with little attempt at secrecy, Blacklist’s latest trailers show off non-lethal takedowns – much more to the tastes of the discerning spy.





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Perhaps keen to prove that there’s more to Unreal Engine 4 than high-definition beefcakes gunning down space goblins in the destroyed beauty of a future city, Epic Games’ first proof of their new technology will be the cartoonish tower defence game, Fortnite. The clean, chirpy visuals belie technological innovation, however: UE4 will allow players huge freedom in the way they construct their anti-zombie fortifications, editing each wall with a 3×3 grid. The plan is that the game will have a long-tail, with many post-release updates, eventually allowing players to construct Rube Goldberg-style machines of death.





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The sudden appearance of a co-op mode in this venerable space-horror franchise may sound like the marketing department got a little trigger happy with the back-of-box checklist, but there are reasons to be optimistic. Firstly, didn’t we all the say the same gloomy things about Mass Effect 3’s excellent multiplayer? Secondly, Dead Space already showed it could deliver terror to a twosome in its (actually terrific, sadly undersold) Wii light-gun game. What’s more, the game’s roots have hardly been forgotten: it’s still perfectly possible to play the game on your tod. This one promises to add themes of insanity and perception to the traditional jump-scares and body-horror.




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Hot on the sneaky heels of Dishonored and Mark of the Ninja comes the latest entry in the Hitman saga, one of gaming's more venerable stealth series. It's been five years since Agent 47's last job, and fans were worried that in attempting to bring the Hitman formula up to date, Absolution might just dumb it down.
Fortunately these fears prove to be (largely) unfounded: while a handy hint system caters to beginners, the game's "purist mode" will satisfy even the most masochistic veteran assassin.
More problematic is Absolution's emphasis on narrative. If the best Hitman levels are open-ended playgrounds, many here feel more like pipelines, designed to funnel Agent 47 from set piece to plot-advancing set piece. Having never been more than a slap-headed cipher, the character feels out of place at the centre of a story – especially one this overwrought.
There's still a lot of fun to be had here though – particularly in the ingenious contracts mode, which lets players create their own missions and share them online – but you rather hope any sequels drop the melodramatics in favour of the bleak, broad, murder-filled satire that the series does best.






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This was supposed to be terrible. One of Capcom Japan’s most revered third-person action game series handed off to Ninja Theory, the Cambridge studio behind PS3 stinker Heavenly Sword. Dante’s white-haired anime cool was ditched, the new model all surly and (gasp!) Western-looking. It was bound to be a stinker, this most hardcore of hack-and-slashers in this most Japanese of genres, passed to a UK studio with an average track record, focus-tested on idiots and dumbed down beyond recognition. An insult to a beloved series. DmC: Devil May Cry, however, is great.

Admittedly, if you’re one of the vocal few who took to the internet all foam-gobbed to make clear your displeasure at every new screenshot and trailer reveal, you’ll find plenty here to back up your argument. While the premise is the same as ever – Dante clears screen after screen of gnarly-looking demons with balletic, stylised combo attacks, before facing down super-sized ultra-monsters – this is, on default difficulty, an easier game than its predecessors. But there are seven difficulty levels in all, and from the fourth onwards things get insane.

DmC also properly, patiently explains its systems and mechanics, but not in an overly hand-holdy way. It just wants to make sure you know what you’re doing.




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SWTOR - The Galactic Republic stood for generations as a bastion of peace in a galaxy of warring star systems. Protected by its stalwart Jedi guardians, the Republic held the greatest hope for the progress of civilization and galactic unity.
 Deep in unknown space, however, a mighty Sith Empire was forged, led by dark Sith Lords who dreamt of galactic domination and vengeance against their ancient Jedi enemies. After centuries of preparation, the time came for the Sith to make their return.
 With a massive fleet and an awe-inspiring army of fearless
Once again You, our beloved members, have come through and delivered system requirement gold to the site! The particular gaming guru I refer to this time is the sensational CaptainAwesome, who has spotted a preorder box for Star Wars The Old Republic.

Of course, on the back of the still wrapped pre-order box is the Star Wars Old Republic system requirements. So lets take a look...

Star Wars The Old Republic System Requirements

OS: Windows XP, Windows Vista, Windows 7

 CPU: Intel Core2 Duo Processor 2.0 Ghz / AMD Athlon 64 X2 Dual Core 4000

 RAM: At least 1.5 GB or better for XP / 2 GB or better for Windows Vista /7 (Note - PC's using built in graphic chipsets 2 GB RAM is recommended.)

Disk Drive: 8x DVD-ROM

 GFX: ATI XT800 or better / NVIDIA 7800 or better / Intel 4100 or better.

GFX RAM: 256 MB minimum video RAM, shader 3.0 or better fully compatible graphics card.






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Planetside 2 is better than Battlefield 3. Thats the hype surrounding this giant of an online shooter. Its a sprawling sci-fi multiplayer with a huge war that ebbs and flows. Also we have some inside info on what the Planetside 2 system requirements are going to be.

This game will hopefully run on a broad spectrum of machines, including some laptops. But, and that's a big but, despite the lower entry curve, Planetside 2 is likely to have some features that will actually utilise the sheer power of some of those modern CPUs. You know, the ones that are gathering dusty from lack of a real work out. So here are the Planetside 2 System Requirements...

Planetside 2 Minimum System Requirements

OS: Windows XP(SP3), Windows Vista(SP2), or Windows 7

CPU: Intel Core 2 Duo 2.2GHz / AMD Athlon X2 running at 2.2 GHz

RAM: 2GB Memory

GPU RAM: DirectX 9.0c compatible, 256 MB of VRAM

GPU: NVIDIA GeForce 8600 / AMD Radeon HD 3870 or greater

DX: 9.0c

HD: 7.75GB Free hard drive space and needs 4GB extra free space to play

AUDIO: DirectX 9.0c compatible, 16-bit




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Install and run
1. To run the chosen version of the patch
2. The patch will automatically detect the possible path to the installed game Left 4 Dead 2
3. Choose the desired nickname
4. Wait for the installation
5. Specify label prefix in the parameters-steam (to eliminate errors arising in the VAC connection to the server)
6. Players enjoy

At 5, paragraph reason is that this patch uses the original game exe file with the original name.

PS A small digression, note that if you run the patch in the folder already have patched then be prepared for that if you do not have an intermediate version, it installs it automatically, removing the old files with installer, just the patch itself if necessary, download the required version of the missing for that will again need.





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